Reporter node not supposed to report bug
|Assignee:||Mike Wozniewski||% Done:||
I got a scene with multiple hotspots, each set under switch nodes, and as many targets added to the reporter node.
The problem is that when hotspots get deactivated with the switch node, the reporter node still reports containment even if it's setEnabled to 0.
You will find attached an example patch of the problem.