Support #866
Documentaion and widget update for Sound nodes / SpatOSC
| Status: | New | Start date: | 2012-07-17 | |
|---|---|---|---|---|
| Priority: | High | Due date: | ||
| Assignee: | % Done: | 0% |
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| Category: | - | |||
| Target version: | 0.6 | |||
| Resolution: | Version: | |||
| Trac ticket ID: |
Description
The examples, patches, and documentation for sound nodes are pretty thin. For example, in 51.Sound-SpatOSC, the spread was set to zero, but the reason was not explained. I added some extra comments, but more is needed. For example:
- How does spread work?
- What does radius do?
- What does it mean when a node is active vs not active?
- How to control the VUMeter? What about the trick of setting sound intensity on the viewer only?
- What does setContext control?
- What is the "plugin" box for in the SoundNode widget? Deprecated?
- What about rolloffs? Are those deprecated?
- What types of URIs are accepted?
- How do you control connection parameters?
- How do you enable/disable the "auto"-connection feature?
- How do you control the transformation of the SpatOSC scene? ie, (rotate/translate/scale)
- etc.
History
Updated by Zack Settel 9 months ago
This should be tackled at the end of Aug. when the new spatOSC features for radius and rolloff are in place.
Updated by Zack Settel 6 months ago
- Target version set to 0.6
Updated by Zack Settel 6 months ago
- Priority changed from Normal to High