Feature #886
Allow setting TransparentBin for StateSets
| Status: | Closed | Start date: | 2012-07-23 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | % Done: | 0% |
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| Category: | - | |||
| Target version: | - | |||
| Version: |
Description
This is for shaders that require an alpha value. If the stateset is not in the TransparentBin, the shader will not work, so we need a message to be able to force it into the TransparentBin even if the texture does not contain a texture with transparency.
History
Updated by Mike Wozniewski 11 months ago
- Status changed from New to Closed
Implemented with setTransparent method (for ANY StateSet) in commit 40cf845927de12479416b2f6a4ef008b60f107b3