Round VS Square point cloud voxels
|Assignee:||Mike Wozniewski||% Done:||
We need to be able to control whether the graphic card renders square or round voxels. Spinviewer alone renders round voxels, while Spinviewer launched with a specific camconfig renders square voxels...
Updated by Mike Wozniewski 10 months ago
- Status changed from New to Closed
This is a multisampling issue (anti-aliasing), which was set to 4 samples by default in regular spinviewer but didn't get propagated to the camconfig view.
This is fixed as of commit 127e55f1, and now defaults to 4.
If you want a different value (eg, if you want to disable multisampling), you need to add something like this:
in the 'window' tag of the XML file.