Feature #976

Optimizations

Added by Andrew Kozloski 9 months ago.

Status:New Start date:2012-08-16
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:0.6
Version:

Description

  • LOD Node
    - for scenes with high-poly models or lots of hi-res textures, a Level of Detail node to vary resolution based on distance to camera
  • Texture/Model Management and Sharing
    - better use of OSG's paging utilities to remove textures from memory when culled
    - still, the possibility of leaving textures persistent will be preserved
    - better thread managing

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