Feature #976
Optimizations
| Status: | New | Start date: | 2012-08-16 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | - | % Done: | 0% |
|
| Category: | - | |||
| Target version: | 0.6 | |||
| Version: |
Description
- LOD Node
- for scenes with high-poly models or lots of hi-res textures, a Level of Detail node to vary resolution based on distance to camera
- Texture/Model Management and Sharing
- better use of OSG's paging utilities to remove textures from memory when culled
- still, the possibility of leaving textures persistent will be preserved
- better thread managing