Activity
From 2012-03-15 to 2012-04-13
2012-04-13
- 18:52 Revision e85c126f: bunch of test data for "save-as" functionality
- 18:51 Revision 74d7716c: list of presets db, needed by "save as" functionality
- 18:50 Revision 2512a3d4: "save as" feature... with some problems
- 13:22 Revision 1e7ec6d3: second test settings.
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13:20 Bug #765 (Resolved): Vertex and RGB values saved in preset won't be recalled
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13:19 Bug #756 (Closed): play/pause in video layer does not work
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13:18 Feature #758 (Closed): add 2nd camera feed
2012-04-12
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19:52 Revision 6cb8f9b9: make gva localwq
- 19:51 Revision d2727b4c: buncha presets
- Conflicts:
data/testpreset3.txt - 19:49 Revision 05b5a87f: fix a preset
- 19:47 Revision 479b1e5e: change wrong sharedmemroy value being called from preset
- Conflicts:
data/testpreset3.txt - 19:45 Revision 11ad524f: Merge branch 'rehearsals01' of https://codered.sat.qc.ca/redmine/works/dieudj-...
- 19:44 Revision 1a53f2cc: update addresses
- 19:44 Revision 73597e97: open spinviewer on the first screen
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19:42 Revision 5a683116: buncha presets
- 19:27 Revision 2e7870dc: lunch script for extraordinary tests
- 19:25 Revision 7bfa552b: change wrong sharedmemroy value being called from preset
- 18:47 Revision 848a4688: add potential dependency
- 16:46 Revision c095398a: more comments
- 16:42 Revision d5cbf925: add some comments
- 13:08 Revision 431927df: local settings for some stress test
- 13:08 Revision f07938d7: start milhouse fullscreen on second monitor
2012-04-11
- 17:47 Revision 682a0f36: some changes to test the bandwidth and launch remotely
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15:39 Revision 298657b3: update bitrate buffer jitter and update layers pd
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12:44 Support #768 (New): Roll in new spin
- new(er) version of spin will have better support for texture handling on GeometryNode, shader support etc.
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09:54 Revision 0b4c73e2: changed pd layout, changed bitrate in lunch
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09:29 Bug #767: Render doesn't completely work
- Walid van Boetzelaer a écrit :
> Works only with rcv_video0..?
Please provide me with specific steps to reproduce... -
09:26 Bug #767: Render doesn't completely work
- Works only with rcv_video0..?
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09:25 Bug #767: Render doesn't completely work
- Actually it works with some cameras and some not. A bit weird, no system really, some work some not.
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09:19 Bug #765: Vertex and RGB values saved in preset won't be recalled
- Walid van Boetzelaer a écrit :
> RGB is recalling from presets, but vertex not, it stays the same as the last change... -
09:12 Bug #767 (In Progress): Render doesn't completely work
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09:11 Bug #767 (In Progress): Render doesn't completely work
- Render works always but when it is 2x the same kind of texture (2x same camera, 2x video layer, ...)
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09:02 Feature #758 (Resolved): add 2nd camera feed
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08:57 Support #764: Select input of acquisition cards
- Walid van Boetzelaer a écrit :
> Lunch doesn't accept --v4l2-input arg (says stopped next to gva-sender), spin didn'... -
08:21 Revision 20f794c0: correctly rename/renumber identifiers for yul
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08:11 Bug #765 (Feedback): Vertex and RGB values saved in preset won't be recalled
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08:11 Feature #758: add 2nd camera feed
- Feedback: see video input's comment
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08:03 Bug #765: Vertex and RGB values saved in preset won't be recalled
- RGB is recalling from presets, but vertex not, it stays the same as the last changed we make
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08:02 Support #764: Select input of acquisition cards
- Lunch doesn't accept --v4l2-input arg (says stopped next to gva-sender), spin didn't recognize video0 on s-video (blu...
- 01:02 Revision 421210cd: make lunch script local to GVA
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00:56 Support #762 (Feedback): Spin resolution and native capture resolution
- Besoin de plus de précision.
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00:55 Support #764 (Feedback): Select input of acquisition cards
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00:55 Support #764: Select input of acquisition cards
- Need to know which inputs to choose from.
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00:54 Feature #758 (Feedback): add 2nd camera feed
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00:54 Bug #765 (Resolved): Vertex and RGB values saved in preset won't be recalled
- 00:52 Revision 31c7daa1: add local video references to the shared video popup
- 00:45 Revision 5a7290e0: fix some controls not being updated from presets.
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00:14 Support #764 (In Progress): Select input of acquisition cards
2012-04-10
- 18:13 Revision 2c999f55: run second video stream
- 17:12 Revision 31b02f70: add identifiers for audio processes (local lunch)
- 17:10 Revision 6e319b05: add identifiers for audio processes
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17:02 Revision 9a094e58: Merge branch 'rehearsals01' of https://codered.sat.qc.ca/redmine/works/dieudj-...
- Conflicts:
abs/localState.pd -
16:58 Revision 5d4821da: new presets by gva
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16:57 Revision 374ed651: some changes to presets
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16:55 Revision 43b408bd: some changes made by gva
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14:55 Bug #765 (Closed): Vertex and RGB values saved in preset won't be recalled
- Vertex and RGB values are saved but never come back to the values when recalles
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14:41 Revision a9b4779e: edit insane
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13:25 Bug #754 (Resolved): flip image textures
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13:24 Bug #756 (Resolved): play/pause in video layer does not work
- 13:21 Revision 5e8a6961: fix play/pause behaviour in video player
- 13:07 Revision e890e5b5: remove the debug printout
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13:01 Bug #747 (Closed): render bin control
- this was a duplicated issue...
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13:00 Bug #759 (Closed): Render doesn't work
- 12:58 Revision c513b179: make renderbin work
- 12:58 Revision 5223bc53: make it all run locally
- 12:37 Revision 5cf9dc48: a little cosmetic change
- 12:36 Revision 810fce57: add a lunch script for tests at SAT
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11:50 Support #764: Select input of acquisition cards
- In order to select an input on the Ospray card, use --v4l2-input switch to milhouse.
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11:46 Feature #761 (Closed): Increment preset files name by 1
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11:45 Bug #760 (Closed): Videos in videolayer don't load anymore
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11:45 Feature #751 (Closed): many state slots
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11:19 Feature #755 (Closed): popup for video files
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09:02 Revision 7ac0d4d9: edited the VideoFileLayer to take popup input rather than test.mov, and synche...
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08:57 Feature #761 (Resolved): Increment preset files name by 1
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08:47 Support #764 (Feedback): Select input of acquisition cards
- How to select input of osprey 100? From Composite to S-Video?
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08:43 Bug #760 (Resolved): Videos in videolayer don't load anymore
2012-04-09
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15:22 Feature #763 (Resolved): Preset "save as"
- Be able to use a preset as a template, quickly saving it to another number, without having to copy/rename the ../data...
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15:19 Support #762 (Feedback): Spin resolution and native capture resolution
- How to control the native resolution of an incoming video capture, and to improve the output resolution? Can we get t...
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15:13 Feature #761 (Closed): Increment preset files name by 1
- Files names in ../data/ begins at 0, so don't have the same number as the preset.
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15:11 Bug #760 (Closed): Videos in videolayer don't load anymore
- Popup list correcty update, layer exist and correctly react, but medias that previously correctly played doesn't appe...
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15:07 Bug #759 (Closed): Render doesn't work
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15:07 Revision 0dc6d35d: modified human-friendly interface
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15:06 Revision a0440ac5: changed presets labels and changed bitrate and codec
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10:19 Revision d0f83afb: changed monitors
2012-04-07
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15:49 Feature #758 (Closed): add 2nd camera feed
- add milhouse processes for the second camera feed
- 15:47 Revision 9ba88aa9: make it run in GVA
- 15:26 Revision 1acfddd8: launch audio via jack
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15:06 Revision dfcde207: prevent monitors from going blank
- 14:59 Revision 9f1f2a35: add script to disable power save on monitor
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14:41 Feature #757 (New): crop
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14:41 Bug #756 (Closed): play/pause in video layer does not work
- 14:23 Revision 7d5972ce: Merge branch 'rehearsals01' of https://codered.sat.qc.ca/redmine/works/dieudj-...
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11:08 Revision 0abf5c9b: IP address changed
2012-04-06
- 19:48 Revision 5bca0818: manually update video listing in popup
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19:38 Feature #755 (Closed): popup for video files
- show popup with video files to be loaded as textures
- 19:34 Revision 4c1c33fa: some presets
- 19:33 Revision c1a494bd: fix bug where presets were not handled in the popoup
- 19:30 Revision ec34cbed: display human-friendly preset number
- 19:29 Revision 8e5cdf88: list available videos in popup
- 19:10 Revision 8886fbc3: delete video layer
- 19:09 Revision 872c913a: some preset
- 19:08 Revision effa6e92: establish connections with SPIN
- 19:06 Revision ec6eb001: show current preset number
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17:35 Bug #746 (Closed): delete layer does not work
- 17:06 Revision f7dda705: working lunch
- 16:36 Revision 401038e4: change DIEUDJ source to 10200
2012-04-05
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22:14 Bug #754 (Resolved): flip image textures
- temporary fix by reverting Z size dimension
- 22:12 Revision b832ec92: Merge branch 'rehearsals01' of https://codered.sat.qc.ca/redmine/works/dieudj-...
- 22:09 Revision 082363b2: hack to put images upright
- 22:06 Revision 5651839b: hack to put images upright
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22:00 Feature #751 (Feedback): many state slots
- we're up to 30 slots. Will improve it some more.
- 21:57 Revision 83998405: Merge branch 'rehearsals01' of https://codered.sat.qc.ca/redmine/works/dieudj-...
- 21:55 Revision 81c53788: remove unneeded cruft
- 21:54 Revision 11ad883b: add more state save buttons
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21:43 Support #740 (In Progress): set up lunch scripts
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21:42 Bug #746 (Resolved): delete layer does not work
- 21:38 Revision 3b34b34e: properly delete node
- 21:34 Revision a5c1c7e0: testing texture coords
- 21:33 Revision 605e6ba9: properly delete node
- 21:31 Revision 2cbb7dcb: another one bites the dust
- 18:35 Revision 262fd244: unflip the video (and different video device)
- 14:27 Revision 8db3f738: start fixing delete node
- 14:19 Revision dd4ddeda: Merge branch 'rehearsals01' of https://codered.sat.qc.ca/redmine/works/dieudj-...
- Conflicts:
scripts/run-yul.lunch - 13:44 Revision 5ddc006b: disable camera controls in spin viewer
- 13:43 Revision ccc510b4: disable camera controls in spin viewer
- 13:39 Revision c55e9198: some changes for local tests
2012-04-04
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20:49 Feature #751 (Closed): many state slots
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20:48 Feature #750 (New): crossfade between states
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20:48 Feature #749 (New): state saving
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20:47 Bug #748 (New): fix 0 deformation behaviour
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20:44 Bug #747 (Closed): render bin control
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20:44 Bug #746 (Closed): delete layer does not work
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18:30 Feature #744 (New): texture crop controls
- texture coords can be changed via messages to spin. There should be GUI controls for that feature
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16:22 Revision 3a3753ea: test
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15:58 Revision 3f6b5e85: fixed other typo
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15:48 Revision 7773fb75: fix a typo
- 15:32 Revision 7029d9a0: added configs to milhouse, such as jitter buffer, codec, deinterlace
- 15:27 Revision caff591a: added configs to milhouse such as codec, bitrate, interlacing, and jitter buffer
- 13:11 Revision dd261e0f: commiting changes made by MiS, i guess
- 13:10 Revision 9b8c0183: commiting changes made by MiS, i guess
2012-04-03
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23:43 Support #740: set up lunch scripts
- lunch seems to be doing the right thing but the data is not being exchanged around.
- 23:21 Revision ea771bc8: rename subpatch remote to connections
- 23:20 Revision be74c563: remove the connect widget
- 23:18 Revision 9a8efcb8: little clean up in the connections subpatch
- 23:08 Revision af5ea1b3: using our main.pd with UI changes for abstractions
- 22:48 Revision 45229ef8: Merge branch 'UI' of codered.sat.qc.ca:works/dieudj-videoproto into UI
- 22:47 Revision ea6b0a71: some different presets
- 22:47 Revision fa262471: some fixes to the video file layer
- 22:40 Revision a5181de4: set up for GVA-YUL communication (unconfirmed)
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17:58 Feature #742 (New): tcp communication
- implement tcp communication for mission critical messages (createNode etc.), keep less important (control data) as udp.
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09:33 Feature #741 (New): integrate shaders
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09:32 Support #740 (In Progress): set up lunch scripts
- GVA should launch all processes and they will be in control of everything.
- 09:26 Revision 7d3eb202: add actual GVA address + some comments
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