Environments Susceptibles

Espaces susceptibles en français

Overview:
Ripples in water from a thrown rock, tracks in the sand, autumn leaves that flutter away as we pass, the post-it we stick here or there, objects lost in the garbage, marks on the floor, the melting snows and the erosion of rocks are all the manifestations of forces, natural and human-driven, that transform our world. These traces we leave could be ephemeral like a scent or a noise, or enduring, like etching in a stone, wear in a wood floor, or a photo.

This project of establishing an evolving virtual material (capable of transforming itself), altered by human presence (capable of memory) will facilitate research into this field. This research program anticipates the launch of projects dealing with ephemeral virtual materials, on one hand in virtual spaces, and on the other in physical spaces, as the projects will integrate the physical and virtual spaces in the same experience of ephemeral virtual materials.

Origin:
The creative/research program is used in the work of Luc Courchesne for his interactive and immersive systems, notably in telepresence (Postures), in the works of Zack Settel in audio capture, diffusion and spatialization in physical, virtual and augmented reality spaces (Audio-Graffiti), in those of Mike Wozniewski for dynamic networked environment prototyping (SPIN), and those of the SAT for high-bandwidth IP network transmission (Scenic).

Innovation:
Physical modeling of movement for the development of programs simulating the behaviour of 1) bodies in motion, for example billiard balls, 2) particles, 3) liquids, development of interfaces for physical interaction (excitement, movement, vibration), with simulators of dynamic and evolving systems, development of malleable virtual materials to be added to the SPIN development environment, conversion and integration of physical sound modeling libraries (bell, chord and string instruments simulations) in SPIN, development of localized recording possibilities in virtual and physical environments for creating visual and auditory graffiti, development of navigation and control interfaces for use with "environments susceptibles."

Results:
By allowing the creation of environments that evolve over time as a funcion of human activity (emergence), the developers will enhance the shared virtual space projects developed with SPIN.

Researchers: Luc Courchesne, Zack Settel, Mike Wozniewski

Year: 2012-2014

Related Links: Music in Motion

Project videos

Below is a short video showing the close relationship of music to the environment, and the occupants who shape it.