Revision a733dd00 src/connection.cpp

b/src/connection.cpp
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	if (active())
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	{
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		Vector3 connVec = src_->getPosition() - snk_->getPosition();
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		Vector3 snkDir = snk_->getOrientation() * Vector3(0.0, 1.0, 0.0);
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		//Vector3 snkDir = snk_->getOrientation() * Vector3(0.0, 1.0, 0.0);
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		// Rotate connVec by the negative of the rotation described by the snk's
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		// orientation. To do this, just flip the sign of the quat.w:

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