Annonces

2012-10-16 : spinframework 0.3.24

Ajouté par Alexandre Quessy il y a environ 5 ans

This release is in the development series 0.3 that has an unstable API.

It is a release candidate for the 0.4 series.

New Features:

  • lodified (level of detail) models now loadable in spin via ModelNode
  • add new lodifer tool. (level of detail) takes a 3d scene as input and creates levels of detail versions of it

Bugs fixed:

  • fixing libflann pck-config issue

2012-10-08 : spinframework 0.3.22

Ajouté par Alexandre Quessy il y a environ 5 ans

This release is in the development series 0.3 that has an unstable API.

It is a release candidate for the 0.4 series.

New Features:

  • support geometry shaders

Bugs fixed:

  • Check for libshmdata in SharedVideoTexture.cpp
  • remove bullet-specific files to be installed by default
  • fix typo in a command in README

2012-10-03 : spinframework 0.3.20

Ajouté par Alexandre Quessy il y a environ 5 ans

New Features:

  • Update spatosc version to 0.4
  • Add PPU pipeline with nodemasks for selective rendering
  • Support tilde in python script paths
  • More doc
  • Add setDirectivity setTransitionFactor and debugPrint to SoundNode
  • Rename secureBroadcast to reliableBroadcast
  • Add outline PPU glow effect
  • support shadows
  • support physics with bullet
  • PPU masks
  • dome_viewer.pd patch created
  • changed required Bullet version
  • added shmdata PointCloud reader
  • added double pass rendering to the osg particle system for it to write to the depth buffer
  • Added level-of-detail (LOD) node to allow automatic switching between different qualities of subgraphs based on distance
  • Added a uniform to control transparency in the PPU mask
  • Added a depth buffer to the mask PPU, might be useful

Bugs fixed:

  • Fix bug 1002: osg::LightSource was not propely destroyed because it was not accessed through the attachment node.
  • Fix crash when receiving OSC string instead of float
  • Prevent double messaging in spatosc due to global6DOF having a different orientation vector (with a -0 for roll)
  • Remove deprecated classes: MediaManager and MeasurementNode
  • Fix XCode app store link
  • Remove useless STATSDATA_NODE_MASK
  • Fix error with man pages not being generated and build aborted
  • update README and AUTHORS
  • fix error in check_it_works test
  • fix crash when leaving the spinviewer
  • now syncs with milisecond double instead of osg::timer_t
  • Corrected the mask PPU slave camera creation to work with dome view

spinframework 0.3.18 (2012-08-31)

Ajouté par Mike Wozniewski il y a plus de 5 ans

New Features:

  • Added ParticleSystems with many operators and examples
  • Added setUpdateRate method to GroupNode, particularly in order to be able to control the rate of audio spatialization messages
  • Initial SPIN webservice using poco (can call methods in spinserver from browser, but cannot GET)
  • Upgrade of SharedVideoTexture to new version that uses libshmdata
  • New methods to discover types: getNodeTypes, getStateTypes
  • Refactoring to support node instancing / cloning; new methods attachTo and detachFrom now supercede setParent
  • Added "translateTo" motion method with several ease animations
  • Added support for SpaceNavigator (3D mouse-like peripheral device)
  • Incorporated osgPPU (post-processing units) with initial effects: depth of field (dof), screen space ambient occlusion (ssao), and motion blur (mblur
  • Added extruded 3D TEXT option for TextNode
  • Support for compressed point clouds
  • Added setSingleSided method for TextNodes and ShapeNodes
  • Added option for CLIENT-SIDE computation and updating of velocities, providing reduction of network messages for large dynamic scenes
  • Enabled single sided option for TextNode
  • Support shaders on model nodes
  • StateSet refactoring: now statesets can be added onto any GroupNode.

Bugs fixed:

  • Fixed ModelNode's reaction to light when scaled
  • Several SpatOSC fixes (support for setURI method, reliable refresh, and proper sending of radius, plugines, default connection params, autoconnect, etc.)
  • Fixed containment report when nodes are grouped
  • CHANGED attractor force direction, so positive force is attraction and negative force is replusion (more intuitive)
  • Bug fixes for AnimationNode: clear message wasn't working and index of 1 was out of animation range
  • Fixed unicode compatibility for TextNode
  • Made POINT draw mode the default for PointCloud (more efficient)
  • Added voxel filter and cropping to file-loaded point clouds (was previously only applied to kinect streams)
  • RenderBin now handled correctly for GeometryNode
  • Fixed many TextNode bugs (decoration, alignment, setFont, etc)

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