Annonces
2012-10-16 : spinframework 0.3.24
This release is in the development series 0.3 that has an unstable API.
It is a release candidate for the 0.4 series.
New Features:
- lodified (level of detail) models now loadable in spin via ModelNode
- add new lodifer tool. (level of detail) takes a 3d scene as input and creates levels of detail versions of it
Bugs fixed:
- fixing libflann pck-config issue
2012-10-08 : spinframework 0.3.22
This release is in the development series 0.3 that has an unstable API.
It is a release candidate for the 0.4 series.
New Features:
- support geometry shaders
Bugs fixed:
- Check for libshmdata in SharedVideoTexture.cpp
- remove bullet-specific files to be installed by default
- fix typo in a command in README
2012-10-03 : spinframework 0.3.20
New Features:
- Update spatosc version to 0.4
- Add PPU pipeline with nodemasks for selective rendering
- Support tilde in python script paths
- More doc
- Add setDirectivity setTransitionFactor and debugPrint to SoundNode
- Rename secureBroadcast to reliableBroadcast
- Add outline PPU glow effect
- support shadows
- support physics with bullet
- PPU masks
- dome_viewer.pd patch created
- changed required Bullet version
- added shmdata PointCloud reader
- added double pass rendering to the osg particle system for it to write to the depth buffer
- Added level-of-detail (LOD) node to allow automatic switching between different qualities of subgraphs based on distance
- Added a uniform to control transparency in the PPU mask
- Added a depth buffer to the mask PPU, might be useful
Bugs fixed:
- Fix bug 1002: osg::LightSource was not propely destroyed because it was not accessed through the attachment node.
- Fix crash when receiving OSC string instead of float
- Prevent double messaging in spatosc due to global6DOF having a different orientation vector (with a -0 for roll)
- Remove deprecated classes: MediaManager and MeasurementNode
- Fix XCode app store link
- Remove useless STATSDATA_NODE_MASK
- Fix error with man pages not being generated and build aborted
- update README and AUTHORS
- fix error in check_it_works test
- fix crash when leaving the spinviewer
- now syncs with milisecond double instead of osg::timer_t
- Corrected the mask PPU slave camera creation to work with dome view
spinframework 0.3.18 (2012-08-31)
New Features:
- Added ParticleSystems with many operators and examples
- Added setUpdateRate method to GroupNode, particularly in order to be able to control the rate of audio spatialization messages
- Initial SPIN webservice using poco (can call methods in spinserver from browser, but cannot GET)
- Upgrade of SharedVideoTexture to new version that uses libshmdata
- New methods to discover types: getNodeTypes, getStateTypes
- Refactoring to support node instancing / cloning; new methods attachTo and detachFrom now supercede setParent
- Added "translateTo" motion method with several ease animations
- Added support for SpaceNavigator (3D mouse-like peripheral device)
- Incorporated osgPPU (post-processing units) with initial effects: depth of field (dof), screen space ambient occlusion (ssao), and motion blur (mblur
- Added extruded 3D TEXT option for TextNode
- Support for compressed point clouds
- Added setSingleSided method for TextNodes and ShapeNodes
- Added option for CLIENT-SIDE computation and updating of velocities, providing reduction of network messages for large dynamic scenes
- Enabled single sided option for TextNode
- Support shaders on model nodes
- StateSet refactoring: now statesets can be added onto any GroupNode.
Bugs fixed:
- Fixed ModelNode's reaction to light when scaled
- Several SpatOSC fixes (support for setURI method, reliable refresh, and proper sending of radius, plugines, default connection params, autoconnect, etc.)
- Fixed containment report when nodes are grouped
- CHANGED attractor force direction, so positive force is attraction and negative force is replusion (more intuitive)
- Bug fixes for AnimationNode: clear message wasn't working and index of 1 was out of animation range
- Fixed unicode compatibility for TextNode
- Made POINT draw mode the default for PointCloud (more efficient)
- Added voxel filter and cropping to file-loaded point clouds (was previously only applied to kinect streams)
- RenderBin now handled correctly for GeometryNode
- Fixed many TextNode bugs (decoration, alignment, setFont, etc)
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