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stateset refactoring: now statesets can be added onto any GroupNode.
updated wrappers
Initial Bullet physics integration; works only for box shapes
improvements to PointerNode: works better with manipulators
moved a bunch of methods into ReferencedStateSet (to be adopted by derived classes), like setLighting, setRenderBin, setTextureRepeat, setTextureBlend
big update to shader support, including Jitter (.jxs) parsing, uniform control, etc
Added initial particle system (simple, no controls)
Initial doc branch tests
added dome distortion to camera config files, added global light on/off for ModelNode
Added centroid child attachment for ModelNode (and updated wrappers)
updated SpatOSC support; works now on hardcoded localhost only, with the sound.SpatOSC.pd example in Pdsheefa (rev. 331)
switched editor to spin namespace, and fixed osg::referenced bug in spinTreeCtrl
More fixes towards a spin namespace
Re-generated the wrappers
added NewNode dialog to editor, and a bunch of other toolbar event handlers. Some work (refresh, add/delete node, debug print), others don't (grid, viewer, log clear/save)
renamed to <cppintrospection> in wrapper stuff
adding newly generated wrappers