root / src / osgWrappers / introspection / PointerNode.cpp @ a46d1c46
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros> |
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#include <osgIntrospection/TypedMethodInfo> |
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#include <osgIntrospection/StaticMethodInfo> |
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#include <osgIntrospection/Attributes> |
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#include <PointerNode.h> |
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#include <ReferencedNode.h> |
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#include <SceneManager.h> |
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(PointerNode) |
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I_DeclaringFile("PointerNode.h");
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I_BaseType(ReferencedNode); |
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I_Constructor2(IN, SceneManager *, sceneManager, IN, char *, initID,
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____PointerNode__SceneManager_P1__char_P1, |
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"",
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"");
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I_Method0(void, callbackUpdate,
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Properties::VIRTUAL, |
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__void__callbackUpdate, |
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"",
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"For nodes that require regular programmatic control, there is a callback that is evaluated with every refresh. This function can thus be used for animations, or any other periodic updates.Note that changes to the scene graph structure (eg, moving/deleting nodes should NOT be done within this callback because traversals stacks will become corrupted. The technique is rather to enable a flag and then do the actual change in the SceneManager::updateGraph() method. ");
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I_Method0(void, enableDragger,
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Properties::NON_VIRTUAL, |
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__void__enableDragger, |
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"",
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"");
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I_Method0(void, disableDragger,
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Properties::NON_VIRTUAL, |
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__void__disableDragger, |
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"",
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"");
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I_Method0(ReferencedNode *, getNodeFromIntersections, |
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Properties::NON_VIRTUAL, |
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__ReferencedNode_P1__getNodeFromIntersections, |
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"",
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"");
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I_Method1(void, setType, IN, char *, s, |
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Properties::NON_VIRTUAL, |
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__void__setType__char_P1, |
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"",
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"");
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I_Method1(void, highlight, IN, int, b, |
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Properties::NON_VIRTUAL, |
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__void__highlight__int, |
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"",
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"");
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I_Method1(void, manipulate, IN, int, b, |
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Properties::NON_VIRTUAL, |
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__void__manipulate__int, |
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"",
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"The manipulate() method performs OSG dragger manipulations (once a node has been \"highlighted\" for manipulation). That is, a dragger needs to be attached to a node somewhere, and we check intersections to see if the pointer has selected any of the dragger handles. ");
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I_Method0(const char *, getType, |
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Properties::NON_VIRTUAL, |
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__C5_char_P1__getType, |
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"",
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"");
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I_Method0(int, getHighlight,
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Properties::NON_VIRTUAL, |
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__int__getHighlight, |
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"",
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"");
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I_Method0(int, getManipulate,
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Properties::NON_VIRTUAL, |
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__int__getManipulate, |
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"",
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"");
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I_Method1(void, grab, IN, int, b, |
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Properties::NON_VIRTUAL, |
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__void__grab__int, |
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"",
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"");
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I_Method1(void, pull, IN, float, f, |
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Properties::NON_VIRTUAL, |
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__void__pull__float, |
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"",
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"");
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I_Method0(int, getGrab,
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Properties::NON_VIRTUAL, |
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__int__getGrab, |
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"",
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"");
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I_Method0(std::vector< lo_message >, getState, |
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Properties::VIRTUAL, |
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__std_vectorT1_lo_message___getState, |
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"",
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"For each subclass of ReferencedNode, we override the getState() method to fill the vector with the correct set of methods for this particular node ");
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I_SimpleProperty(int, Grab,
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__int__getGrab, |
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0);
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I_SimpleProperty(int, Highlight,
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__int__getHighlight, |
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0);
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I_SimpleProperty(int, Manipulate,
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__int__getManipulate, |
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0);
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I_SimpleProperty(ReferencedNode *, NodeFromIntersections, |
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__ReferencedNode_P1__getNodeFromIntersections, |
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0);
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I_SimpleProperty(std::vector< lo_message >, State, |
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__std_vectorT1_lo_message___getState, |
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0);
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I_SimpleProperty(char *, Type,
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0,
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__void__setType__char_P1); |
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END_REFLECTOR |
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BEGIN_VALUE_REFLECTOR(PointerNodeActionAdapter) |
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I_DeclaringFile("PointerNode.h");
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I_Constructor0(____PointerNodeActionAdapter, |
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"",
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"");
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END_REFLECTOR |
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