Revision aeb73a09 include/ReferencedStateSet.h

b/include/ReferencedStateSet.h
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    /**
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     * Abstract method getPath needs to be implemented
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     */
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    virtual const char *getPath() const = 0;
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    //virtual const char *getPath() const = 0;
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    /**
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    * Remove this stateset from all parents... essentially destroying the state,
......
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     */
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    virtual int getRenderBin() const { return renderBin_; }
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	// TODO: these should at least be protected:
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    SceneManager *sceneManager;
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    t_symbol *id;
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    std::string classType;
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protected:
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	osg::TexEnv::Mode textureBlend_;
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	bool textureRepeatS_;
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	bool textureRepeatT_;
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	bool lightingEnabled_;
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    int  renderBin_;
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    SceneManager *sceneManager;
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};
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typedef std::vector< osg::ref_ptr<ReferencedStateSet> > stateListType;

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