Revision c38d81dd src/osgWrappers/introspection/SceneManager.cpp

b/src/osgWrappers/introspection/SceneManager.cpp
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	          __void__setUpdateRate__float,
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	          "",
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	          "Sets the update delay for the physics engine (in seconds). The default is 0.02 seconds (ie, 50hz). ");
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	I_Method2(void, detectCollision, IN, bool &, lastColState, IN, btCollisionWorld *, cw,
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	          Properties::NON_VIRTUAL,
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	          __void__detectCollision__bool_R1__btCollisionWorld_P1,
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	          "",
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	          "");
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	I_SimpleProperty(std::vector< std::string >, AllNodeTypes, 
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	                 __std_vectorT1_std_string___getAllNodeTypes, 
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	                 0);
......
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	I_PublicMemberProperty(bool, graphicalMode);
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	I_PublicMemberProperty(osg::ref_ptr< spin::GroupNode >, globalObserver);
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	I_PublicMemberProperty(std::string, resourcesPath);
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	I_PublicMemberProperty(bool, lastColState);
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	I_PublicMemberProperty(btDynamicsWorld *, dynamicsWorld_);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< spin::ReferencedNode > >, spin::nodeListType)

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