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root / src @ master

Name Size Revision Age Author Comment
  Resources 26552ebf 8 months Emmanuel Durand Mask PPU: if applicable, masking objects are no...
  editor eeebba03 over 1 year Mike Wozniewski added dome distortion to camera config files, a...
  lodifier 891ea1ec 7 months Louis Bouchard moved lodifier to it's own subdir in src/
  logstream 165da317 about 2 years Alexandre Quessy removed tabs
  osgPPU 1c603c37 8 months Alexandre Quessy add missing headers to tarballs
  osgWrappers 54a4989a 8 months Mike Wozniewski finalized soft shadow support and added basic c...
  prototypes 165da317 about 2 years Alexandre Quessy removed tabs
  spin 891ea1ec 7 months Louis Bouchard moved lodifier to it's own subdir in src/
  tinyxml 165da317 about 2 years Alexandre Quessy removed tabs
Makefile.am 164 Bytes 891ea1ec 7 months Louis Bouchard moved lodifier to it's own subdir in src/
dome_viewer.pd 696 Bytes 407ee456 8 months Andrew Kozloski dome_viewer.pd patch created
icons.psd 69.3 kB 1e831505 over 3 years Mike Wozniewski big source cleanup
scenic_local_test.pd 4.8 kB 92682b54 6 months Andrew Kozloski including scenic testing patch

Latest revisions

# Date Author Comment
92682b54 2012-11-06 13:15 Andrew Kozloski

including scenic testing patch

5af3f4dd 2012-10-15 11:12 Louis Bouchard

Merge branch 'wip_lodifier' into develop

891ea1ec 2012-10-11 18:48 Louis Bouchard

moved lodifier to it's own subdir in src/

307f0192 2012-10-11 17:18 Louis Bouchard

debug view defines changed a bit

6cda3663 2012-10-11 16:06 Louis Bouchard

lodified models now loadable in spin via ModelNode

a3f0fc93 2012-10-09 13:43 Nicolas Bouillot

fixing libflann pck-config issue

b2505e47 2012-10-05 13:20 Louis Bouchard

added debug-view spheres

6582a259 2012-10-05 12:19 Louis Bouchard

added new lodifer tool. takes a 3d scene as input and creates levels of detail versions of all content of the scene

db7965d3 2012-10-04 17:34 Alexandre Quessy

remove bullet-specific files to be installed by default

03d3e934 2012-10-03 19:10 Emmanuel Durand

Merge branch 'geomShader' into develop

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